Today we learned to create a ski texture in Photoshop for 3D studio max, to start with we were given a basic sky texture in which to create it from, first we opened it in Photoshop before starting a new document which was 512 pixels by 512 pixels, once done i copied the sky into the new document and re sized it to the size of the page, once done i used offset (which is under filter and other) to offset it by 256 by 256. Once done i then used the clone stamp tool to get rid of the lines in order to make it look like continuous sky ( i had to offset it a couple of times in order to get the right effect). Once finished i had the desired effect.
Thursday, 12 November 2009
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