Tuesday, 26 January 2010

Reflective evidence unit 4 Team E-mail Process

Over the past few weeks we have been putting together an e-mail to send to several selected games company's, in this e-mail we decided to ask them for information about the production of a video game trailer/cut scene and on how much it cost's to make a trailer. Last week we discussed on which company's we were to contact, upon sorting out which company's to e-mail. We then set about discussing what to include in the e-mail, we decided upon asking about how much money did it cost to make a game trailer and how many team members does it take to make a trailer, after this we started composing several draft letters before going on to select the one we would use. We then spell checked it the week after before sending it off from the team 42 email account. each team member were allowed to choose a company to contact. i chose railsimulator.com other sites included
Dan chose Valve
Micky chose Bioware
Sean chose Lionhead

Reflective evidence unit 4 Our Objective

the main objective of the project is to create a game trailer for the digital showcase which is on Wednesday 23rd June 2010 between the hours of 14:00 PM and 20:00PM (2:00pm to 8:00PM), people in attendance include students from other schools with there parents, our parents, current students and (we hope) people from professional game's developers, i think the main purpose of our trailer is to get a positive response from the audience.

Reflective evidence unit 4 The Plot

For the game trailer we had to decide on a plot, the genre we decided was a racing game set in the future, now we were also decided what the future would look like so at first we decided on a post apocaliptic based future so i decided on a simple plot line involving a rigged racing competition and a mysterious benefactor, now i did get down to starting adding influences and started creating a storyboard (hand drawn) and started making a character conceptwhen i discovered that we changed the idea to a futuristic racing game (along the lines of the game series Wipe-out), i think my original idea was good but when it would come to making the trailer then thinks would get very complicated. so i had to abandon the original idea and use this, i have only done a colour swatch for the game but that is the furthest i've got.

Reflective evidence unit 4 Team Logo

To begin with we were told to come up with a team name and logo, after much deliberation we decided upon the name 42 (or forty two), once that was done we had to come up with the name of the team we then had to create a logo, the first logo i created was the number 42 but written in the font Dalek and then painted in red with black for a weathered effect, this looked really simple to do and was finished pretty quickly.





The second logo design i did was of both the number 42 and the word forty two, the number 42 was done first with the two digits painted in green and brown, after this was done i then added the word forty two and painted this in a variety of colours, this overall was complex to create.


In the end neither of these logo's were chosen for the team logo, the final logo was the number 42 with a metal fence in the background, this looks excellent and it really stands out on a piece of package art.

Tuesday, 12 January 2010

game trailer team work

interpersonal skills

communication is important when working in a team, i am OK when working in a team, in the team we have Sean, Micky, Dan and Ben (though there is a problem as he has not appeared much at meetings) we have came up with a team which is 42, which is in the TV show hitchhikers guide to the galaxy is the meaning of life and everything, we decided on the name in a team meeting, we also have designed team logos for the team, in the end we decided on this logo

We have also decided on the games genre and which age group it belongs to, we decided in another team meeting that it would be rated 12 and would be a post apocalyptic racing game, the minutes we write down during the meeting and given to the other people in out group via e-mail. overall the team works well together apart from the problem with timing,






identify the roles in your team.

Daniel O’Neill-Stone: i think the role for him in the group is product manager

Ben Perkins: due to his skills in 3D studio max i thing he would be a artist/lead artist

Micheal Kaye: i think that his role would be assistant producer

Sean: i think due to his skills in adobe photoshop, i think his role would be game designer

Matthew Carrington: i think my role would be brand manager




constraints
there maybe problems through out the project, notably wether of not people can make it to team meetings on time, for example if someone cannot make to a meeting due to the snow, however this can be sorted out by having a telephone confrance another thing that i think that maybe a problem