Tuesday, 29 June 2010

Showcase summery

Comment on the overall success of the showcase?
The showcase was pretty successful and I think that everything went well, the examples of work that were shown looked really good and everything went well without any problems with the computers

Did everything get done in time?
Everything was completed in time for the showcase

What kind of things were in the media rooms?
The thing in the media rooms ranged from display boards which had examples of work from last year and examples of work from this year, on several computers there was a show reel of work from the students from last year, in both rooms there was a big screen which had the trailers being played. In the second room there was a few display boards and a table with folders of last years work, and on the big TV there was the England football game.

What was on each big screen?
On the big screens were the 4 trailers from the games development course, these were the darkshock trailer, the zero G trailer, the desolate trailer and the tempest trailer.


What were the students doing?
The students in attendance just did various pieces of work as well as explaining what they were doing, some students were helping by fetching more people who was waiting at the stall.


What were the teachers doing?
The teachers were basically explaining a little bit about the course as well as explaining the concepts of the work shown


what visitors did we have?
For the showcase, the visitors we had were mostly potential students and there parents.


What comments did anyone make about your work, or someone else from the course?
well i don't think there were any comments left by the visitors.


Can you think of anything that didn't work i.e. video or software demonstration
I think that everything worked fine during the event


What was the most enjoyable part of the day
probably watching the England game

Trailer evaluation

The first trailer to be looked at is zero G by team 42, the theme of the trailer is science fiction/racing, the trailer features a series of spaceships racing along a futuristic race track. in the trailer there is an interesting part involving the track becoming a wire frame and switching back to a normal view, the soundtrack of the trailer is OK with the sounds for the spaceships being very effective when they fly by. The only problems with the trailer is that the title of the trailer is small in size and it might not be easily seen, also the credits looked like they were done in movie maker, overall this was an OK trailer.

The second trailer is Darkshock by team paradox, the trailer is based around the science fiction/thriller genre, the opening to the trailer is very good with the effects of the screen going fuzzy and finally going off, the rest of the trailer shows some pretty impressive 3D models, the soundtrack of the trailer is OK whilst the voice overs in it are brilliant, they sound pretty funny whilst the end scene is brilliantly done,the end credits have the feel of a movie, the only downsides to it is that the bomb at the beginning of the trailer is a big oval and that the officer Jones model does not seem to have eyes. but overall the trailer is brilliant.

The third trailer is desolate by team negative one, the theme for this trailer is mainly adventure and has a few hints of the fantasy genre. The trailer is beautifully made with the water effects looking really good, the trailer has some brilliant scenes such as the shot of a darkened rock face/valley with a fog effect, this adds a bit of atmosphere to the scene. The music also adds a bit more to the atmosphere to the trailer, the only downsides to the trailer is that they had only one piece of music playing throughout the trailer, it would be better if the music was separated by voice overs and each section had there own individual soundtracks, the trailer in conclusion is good.

The final trailer is tempest by team laserbaby, the trailer is based on the horror/mystery genre the trailer is brilliantly made with the fog effects in the later stages adding to the atmosphere, the other good feature in this trailer is the music which adds to the atmosphere making it more mysterious than first thought, and finally the last good thing about the trailer is the use of film reel effects which make it look like it was shot using an old camera. The only problem with this trailer is that in the scene with a woman pointing at the camera you can see down her arm from the palm, this could be sorted out. in all due respect this is a very good trailer.

Tuesday, 15 June 2010

Project evaluation

Does the product match your original intentions?
I think that the trailer does not match my original idea because my idea was to have a story for the trailer but it was changed to something a lot easier near development time, I think the idea was dropped due to it looking a bit complected when it comes to actually creating it in 3D Studio max, however the racing scene i think were slightly modified for the actual trailer. here is my storyboard


and here is a professional trailer for the game wipe out pulse
http://www.youtube.com/watch?v=j7z7Mu0sfiM
as you can see wipe out pulse is close to the trailer which has been finished recently, the trailer shown was used as research at the start of the project, during the research i have noticed that in games like wipe out, there is virtually no story or plot line to the game at all.

Is the end product suitable for your intended audience?
the game trailer is suitable for the intended audience as the game to begin with has no violence in it and is mostly centered around hover car racing, the game is aimed at those who are at about 16 and over.

Discuss the technical aspects of your work and highlight the strengths/areas to develop.
to begin with in photo shop I first used a scanner to add the hand drawn storyboard to the h drive, once done i opened it in photo shop and proceeded to colour the image in, I think that my strengths for this is that I can use certain effects on drawings like adding weathering effects to buildings and as well as adding a different palate of colours, my main area to improve on is that i need to try and make the work look more professional. for 3D studio max the models are all made by using standard primitives mostly spheres, then the textures which were images I found online then edited for the planets, my main strength in this section is that i can attempt to make 3D models which look like the object they represent without the use of editing standard primitives, the main area i need to work on would be that i need to work on UV unwrapping more complex objects.

Discuss the aesthetic aspects of your work and highlight the strengths/areas to develop?
the aesthetic aspects of my work are that the textures and the photo shop work looks a little bit unprofessional with certain aspects of the work looking a bit like a cartoon, the strengths of the aesthetic style is that the style looked colourful in appearance, the main area to develop is that the style needs to be made to look a lot more professional.

Discuss the content/style of your work
the style of the work is suppose to look like a cartoon with the fact that i added a lot of colours into the whole project, the content of the work also has a little bit of science fiction worked into it.

Did you encounter any problems through out the project and how were they resolved?
i encountered no problems throughout the project.

What have you learnt for this experience?
I have learnt to create a sky box in 3D studio max and also i have learnt how to use audacity for editing basic sounds, like that i edited a basic vacuum cleaner sound effect into the sound of a hover car.

What skills have you developed through out the process?
well i have developed an understanding when using audacity as well as learning how to make a sky box and also how to edit basic textures.


Did you meet the deadline?
I did meet the deadline.


Did you have any problems with time management?
I have had no problems with time management.


If you had the opportunity to make this product again would you do anything different?
If i did have to make the project again i feel that the only things i would add to it would be a back story because i feel that a game like this would need a back story, but overall I am happy with the final product, I am also happy with the rest of the group as they have helped with the project and helped get it all together

Wednesday, 9 June 2010

Setting up a atari 2600 jr

To set up an Atari 2600 Jr you first need to get the system out of the box before first plugging in the joystick controllers/paddle controllers/keyboard controllers etc. the control ports are located at the back of the system, once completed you then have to first connect the system to the aerial socket by using the RA cable, the socket for this can be found at the back of the system. once done you need to connect it up to the plug socket using the AC adapter. finally you need to plug in the game cartridge and switch on the system to play.

Tuesday, 8 June 2010

Summery of main project

At the start of this project we were given the task of creating a game trailer, this project is to be completed by friday 18th june 2010 and will be displayed at the digital showcase on the 23rd june 2010, the client is shipley college.



to start off the class was seperated into two different teams, once that was sorted out we then were given the task of identifiying strengths and weaknesses, I noted my strengths as be being good at photoshop and having good ideas, for my weaknesses I noted down as being easily distracted and talking too much. Once done we decided on the team name, the name of our team would be 42, we then had to create a logo for it and at the next team meeting we voted for dans logo. Next up was the storyboard in which we have to think of a story for the trailer, my story see's a homeless person being taken in by a old man who runs a garage, the orphan soon starts racing hovercars and becomes a regional champion, he is aproched by a promoter but he declines his offer, so the promoter kills the old man and destroys the garage. now the orphan wants his revenge. in the end we went for different design.

here is a link to the professional game trailer wipeout pulse
http://www.youtube.com/watch?v=j7z7Mu0sfiM

after this we started work on our different scenes, i was assigned the first scene. this was simple to make as it was easy to make, also during this time we had a few team meetings to discuse a few things (more recently we were looking at sounds, i have been working on the space ship sound effects) the enviroment created is a space enviroment which has planets, the camera pans over the planets.



for another part of this project was to create designs for the merchandise for it, i decided to make a mug design with the team logo and the game logo on it.