In attendance
Sean
Micky
Matthew
Dan
today we had a team meeting in which we discussed about what sounds were required for the trailer, i was put in charge of sounds in which i have to find sounds for the spaceships, ambient sounds and a soundtrack. We also discussed on what to put down in the credits portion of the trailer, we had no problems on this subject and got it sorted out quickly.
Tuesday, 18 May 2010
Final trailer intentions
My plan for the position of the scene/environment is that its going to go at the beginning of the trailer, this is because the scene is intended to be setting the scene for the trailer. the only thing i need to do for the scene is to add dialogue to the scene, i am planning on doing this as soon as possible. once this is done then i will add this to the final trailers once the other scenes have been finished.
Thursday, 13 May 2010
Finished enviroment
The environment which i created in studio max 2010 was pretty interesting to make, to start off with, to create the terrain if first opened up photo shop and on the document i clicked render and difference clouds. Once this was done i used the paint brush option and added several features including the walls and the flat ground, once finished i saved it and opened up studio max. I then created a plain which then i used the photo shop document and added it as a basic map, i then displaced the plane to make the basic terrain. For the texture i opened the photo shop document and planned out the textures, i got the textures from the Internet and i added them via the stamp tool, once finished i added them onto the terrain. For the house i created it by standard box modelling and then UV unwrapped it. The textures were again from the Internet and i added the windows via the brush tool whilst the bottom was painted black, i then added the textures to the house. For the pyramid i basically created the pyramid via standard primitives and then using the cut tool after turning it into a editable poly to remove parts of it, once finished i simply painted it yellow to finish it. For the stack of cups i simply made a cylinder, turned it into a editable mesh and made the top a little bit wider, i then cloned it and created a stack of cups. for the castle i made it out of several cones, cylinders and cuboids and groped them together, the outer walls are red with blue roofs whist the Easter egg is a photo shop document. Once finished i added them all to the terrain document and were placed in different places, the trees were added via a standard primitive, for the sky box i first took a picture of the sky for the sky texture and made a sky box, for a finishing touch i added a sky light, originally i was going to add shadows to the scene but it would not render well so i dropped the shadows, the light is of a red colour. once finished i added a camera and created a render to finish the work off.
here was my original plan, you can almost instantly see the differances, i think i was a little bit over ambitious, most of the stuff here was dropped including the old style house, the greek temple, the river, the walkway, the goat and the bridge. the teapot, the diamond, the cube and pyramid, the sphere were removed due to not being relevent and not being of any purpose
Tuesday, 11 May 2010
explaining the creation of my trailer scene
The creation of the scene was pretty simple, first i created 4 sphere's using standard primitives, each sphere is of a different size. I then textured each of the spheres with different textures which i got from the Internet, the textures have been faded a bit and have had a layer of colour below it. for the main planet texture i have used the colour blue for the see and green for the land. when the textures were completed i then put them onto the planets. For the sky box i first added a sphere and cut it in half and flipped it inside out. I then applied a tillable space texture which i also got off the Internet. Once done i decided to do an animated render by having the camera to move towards the earth like planet before zooming in on it.
Team storyboard
we have created a team storyboard for the final trailer, the storyboard is to start with a shot of space before cutting to the game logo. After this it cuts to shots of the hover car race before ending with the release date and other information before ending, for the actual production of the trailer we have decided to work on 2 scenes each (me doing the first two scenes as they are pretty easy to work on)
Tuesday, 4 May 2010
game trailor rendered enviroment
here is the rendered version of my video game trailer, i have not added any sound to it yet. the planets and the sky box have been textured with textures i got from the internet, the textures of the planets have been coloured and slightly modified especially the earth like planet which i added,

here is the modified texture

here is the original texture before i modified it, whilst the sky box has textured with a tilable texture.the textures were easily applied, UV unwrapping is not needed through out the enviroment shown here, the textures for the skybox were created by getting a image of space and then placing it in photoshop. I then displaced the texture so i can edit the texture so that it will appear tilable. this took a few minutes to do and once it was done i created the skybox by creating a sphere, removing half of it and turned it inside out with the flip over option, I then pasted the texture to the skybox,

here is the modified texture

here is the original texture before i modified it, whilst the sky box has textured with a tilable texture.the textures were easily applied, UV unwrapping is not needed through out the enviroment shown here, the textures for the skybox were created by getting a image of space and then placing it in photoshop. I then displaced the texture so i can edit the texture so that it will appear tilable. this took a few minutes to do and once it was done i created the skybox by creating a sphere, removing half of it and turned it inside out with the flip over option, I then pasted the texture to the skybox,
final render
here is the final render of my enviroment, what i have done is that added a sky light which i coloured red, also for the castle i added an easter egg to it, overall i think it looks good in appearance and i found it easy to make.
Subscribe to:
Posts (Atom)
