UWV unwrapping images showing the finished unwrap
Thursday, 8 October 2009
UWV unwrapping
Today i learnt how to unwrap a 3D model for textures, to do this i first created a basic house before going to unwrap UV which is in the modifier list menu. After selecting this i select the face option i began to select face of the basic house, including sides of the roof and the base of the house, i did this one face at a time so i can get a decent result, after select the first face i clicked quick planar map in the parameters menu. I then picked edit and moved the shape marked out to the side and i continued to add more faces so i can create a net of the house whilst also resizing each shape so that they can fit. Once finished the net was moved into a small square and was reshaped to fit inside the square before i took a print screen of it and pasted it into Photoshop, once done i cropped the sides so that the UWV map was the only thing on screen, i duplicated the layer and turned it into a overlay and then created another layer for the textures, I've completed the textures and i think i can do UV mapping more easily
now.
UWV unwrapping images showing the finished unwrap
UWV unwrapping images showing the finished unwrap
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