here was my original plan, you can almost instantly see the differances, i think i was a little bit over ambitious, most of the stuff here was dropped including the old style house, the greek temple, the river, the walkway, the goat and the bridge. the teapot, the diamond, the cube and pyramid, the sphere were removed due to not being relevent and not being of any purpose
Thursday, 13 May 2010
Finished enviroment
The environment which i created in studio max 2010 was pretty interesting to make, to start off with, to create the terrain if first opened up photo shop and on the document i clicked render and difference clouds. Once this was done i used the paint brush option and added several features including the walls and the flat ground, once finished i saved it and opened up studio max. I then created a plain which then i used the photo shop document and added it as a basic map, i then displaced the plane to make the basic terrain. For the texture i opened the photo shop document and planned out the textures, i got the textures from the Internet and i added them via the stamp tool, once finished i added them onto the terrain. For the house i created it by standard box modelling and then UV unwrapped it. The textures were again from the Internet and i added the windows via the brush tool whilst the bottom was painted black, i then added the textures to the house. For the pyramid i basically created the pyramid via standard primitives and then using the cut tool after turning it into a editable poly to remove parts of it, once finished i simply painted it yellow to finish it. For the stack of cups i simply made a cylinder, turned it into a editable mesh and made the top a little bit wider, i then cloned it and created a stack of cups. for the castle i made it out of several cones, cylinders and cuboids and groped them together, the outer walls are red with blue roofs whist the Easter egg is a photo shop document. Once finished i added them all to the terrain document and were placed in different places, the trees were added via a standard primitive, for the sky box i first took a picture of the sky for the sky texture and made a sky box, for a finishing touch i added a sky light, originally i was going to add shadows to the scene but it would not render well so i dropped the shadows, the light is of a red colour. once finished i added a camera and created a render to finish the work off.
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