Tuesday, 15 June 2010

Project evaluation

Does the product match your original intentions?
I think that the trailer does not match my original idea because my idea was to have a story for the trailer but it was changed to something a lot easier near development time, I think the idea was dropped due to it looking a bit complected when it comes to actually creating it in 3D Studio max, however the racing scene i think were slightly modified for the actual trailer. here is my storyboard


and here is a professional trailer for the game wipe out pulse
http://www.youtube.com/watch?v=j7z7Mu0sfiM
as you can see wipe out pulse is close to the trailer which has been finished recently, the trailer shown was used as research at the start of the project, during the research i have noticed that in games like wipe out, there is virtually no story or plot line to the game at all.

Is the end product suitable for your intended audience?
the game trailer is suitable for the intended audience as the game to begin with has no violence in it and is mostly centered around hover car racing, the game is aimed at those who are at about 16 and over.

Discuss the technical aspects of your work and highlight the strengths/areas to develop.
to begin with in photo shop I first used a scanner to add the hand drawn storyboard to the h drive, once done i opened it in photo shop and proceeded to colour the image in, I think that my strengths for this is that I can use certain effects on drawings like adding weathering effects to buildings and as well as adding a different palate of colours, my main area to improve on is that i need to try and make the work look more professional. for 3D studio max the models are all made by using standard primitives mostly spheres, then the textures which were images I found online then edited for the planets, my main strength in this section is that i can attempt to make 3D models which look like the object they represent without the use of editing standard primitives, the main area i need to work on would be that i need to work on UV unwrapping more complex objects.

Discuss the aesthetic aspects of your work and highlight the strengths/areas to develop?
the aesthetic aspects of my work are that the textures and the photo shop work looks a little bit unprofessional with certain aspects of the work looking a bit like a cartoon, the strengths of the aesthetic style is that the style looked colourful in appearance, the main area to develop is that the style needs to be made to look a lot more professional.

Discuss the content/style of your work
the style of the work is suppose to look like a cartoon with the fact that i added a lot of colours into the whole project, the content of the work also has a little bit of science fiction worked into it.

Did you encounter any problems through out the project and how were they resolved?
i encountered no problems throughout the project.

What have you learnt for this experience?
I have learnt to create a sky box in 3D studio max and also i have learnt how to use audacity for editing basic sounds, like that i edited a basic vacuum cleaner sound effect into the sound of a hover car.

What skills have you developed through out the process?
well i have developed an understanding when using audacity as well as learning how to make a sky box and also how to edit basic textures.


Did you meet the deadline?
I did meet the deadline.


Did you have any problems with time management?
I have had no problems with time management.


If you had the opportunity to make this product again would you do anything different?
If i did have to make the project again i feel that the only things i would add to it would be a back story because i feel that a game like this would need a back story, but overall I am happy with the final product, I am also happy with the rest of the group as they have helped with the project and helped get it all together

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